Visual & Motion.
Not everything is systems and flows. This is the visual side of the work UI, motion, and interaction details that make things feel sharp, clear, and alive.
Battle Camp, Monster Catching
For a Battle Camp UI/UX assessment, I explored ways to simplify the interface and improve usability in a puzzle MMO.
Genius sports player info card
At Genius Sports, complex sports data was structured into interfaces that support fast, informed decision-making
Rompetrol Infographic
At Eightytwenty, I worked on infographics and illustrations focused on clear, effective communication.
Global Spin Awards UI.
OpenBridge animations
At Openbridge, I explored how to translate big data into familiar, everyday concepts through an explainer video.
Dunkin Donuts social media game
During my time on Studiocom/Vml, we worked on lots of visual design pieces for Dunkin Donuts & Baskin Robbins, some of them included rich media and interactive integrations with facebook.